NFL DEFENSE VS POSITION
Washington Commanders
2026 regular season · through
What the Commanders allow to each position. Rank 1 = fewest allowed. The game count is the sample behind each figure, not a full-season projection.
Next game: Philadelphia Eagles at Washington Commanders · Nov 1, 8:20 PM ET
Quarterbacks QB
Small sample: 6 team games · 7 credited player-games. Through Oct 29, 2026.
| Allowed | WAS | NFL avg | Rank | Games |
|---|---|---|---|---|
| 268.0 | 236.1 | 28/32 | 6 | |
Supports OVER | ||||
| 36.5 | 33.5 | 28/32 | 6 | |
| 24.2 | 21.5 | 29/32 | 6 | |
Supports OVER | ||||
| 66.2% | 64.2% | T24/32 | 6 | |
Supports OVER | ||||
| 7.34 | 7.07 | 18/32 | 6 | |
No lean: both sides shown | ||||
Opposing quarterbacks on the board
- Tanner McKeeAnytime TD 0.5 →
- Tanner McKeeCompletions 19.5 →
- Tanner McKeeInterceptions 0.5 →
- Tanner McKeeLongest Completion 29.5 →
- Tanner McKeeLongest Rush 2.5 →
- Tanner McKeePassing Attempts 33.5 →
- Tanner McKeePassing Touchdowns 0.5 →
- Tanner McKeePassing Yards 198.5 →
- Tanner McKeeRushing Attempts 1.5 →
- Tanner McKeeRushing Yards 2.5 →
Running backs RB
Small sample: 6 team games · 18 credited player-games. Through Oct 19, 2026.
| Allowed | WAS | NFL avg | Rank | Games |
|---|---|---|---|---|
| 77.7 | 91.1 | 7/32 | 6 | |
| 20.3 | 22.2 | 7/32 | 6 | |
| 3.82 | 4.09 | 10/32 | 6 | |
| 36.2 | 32.0 | 21/32 | 6 | |
| 5.0 | 4.5 | 23/32 | 6 | |
| 7.0 | 5.8 | T28/32 | 6 | |
| 20.2% | 18.0% | 24/32 | 6 | |
| Touchdowns / game | 0.67 | 0.91 | T9/32 | 6 |
Opposing running backs on the board
- Elijah MitchellAnytime TD 0.5 →
- Jaydon BlueAnytime TD 0.5 →
- Saquon BarkleyAnytime TD 0.5 →
- Elijah MitchellLongest Reception 6.5 →
- Saquon BarkleyLongest Reception 8.5 →
- Elijah MitchellLongest Rush 10.5 →
- Saquon BarkleyLongest Rush 13.5 →
- Elijah MitchellReceiving Yards 7.5 →
- Saquon BarkleyReceiving Yards 12.5 →
- Elijah MitchellReceptions 1.5 →
- Saquon BarkleyReceptions 2.5 →
- Elijah MitchellRush + Rec Yards 43.5 →
- Saquon BarkleyRush + Rec Yards 73.5 →
- Elijah MitchellRushing Attempts 8.5 →
- Saquon BarkleyRushing Attempts 14.5 →
- Elijah MitchellRushing Yards 32.5 →
- Saquon BarkleyRushing Yards 56.5 →
Wide receivers WR
Small sample: 6 team games · 21 credited player-games. Through Oct 19, 2026.
| Allowed | WAS | NFL avg | Rank | Games |
|---|---|---|---|---|
| 158.3 | 149.4 | 23/32 | 6 | |
| 13.0 | 11.4 | 23/32 | 6 | |
| 19.5 | 18.6 | 22/32 | 6 | |
Supports OVER | ||||
| 56.3% | 57.9% | 15/32 | 6 | |
No lean: both sides shown
| ||||
| 1.17 | 0.88 | 28/32 | 6 | |
Opposing wide receivers on the board
- Britain CoveyAnytime TD 0.5 →
- Darius CooperAnytime TD 0.5 →
- Elijah MooreAnytime TD 0.5 →
- Hollywood BrownAnytime TD 0.5 →
- Makai LemonAnytime TD 0.5 →
- Darius CooperLongest Reception 14.5 →
- Hollywood BrownLongest Reception 12.5 →
- Makai LemonLongest Reception 17.5 →
- Darius CooperReceiving Yards 25.5 →
- Hollywood BrownReceiving Yards 20.5 →
- Makai LemonReceiving Yards 43.5 →
- Darius CooperReceptions 2.5 →
- Hollywood BrownReceptions 1.5 →
- Makai LemonReceptions 4.5 →
Tight ends TE
Small sample: 6 team games · 8 credited player-games. Through Oct 19, 2026.
| Allowed | WAS | NFL avg | Rank | Games |
|---|---|---|---|---|
| 73.5 | 54.6 | 28/32 | 6 | |
Supports OVER | ||||
| 6.2 | 5.5 | 24/32 | 6 | |
Supports OVER | ||||
| 8.2 | 7.7 | T21/32 | 6 | |
| 23.6% | 24.0% | 15/32 | 6 | |
| 1.33 | 0.52 | 31/32 | 6 | |
What the figures measure
Each per-game figure is the whole position's allowance divided by measured team games, not by player appearances. Two running backs in one game still count as one team game. Fullbacks count with running backs. Target share is that position's targets divided by all credited QB, RB, WR and TE targets.
Position totals use our held nflverse regular-season play-by-play and its season roster. QB passing figures use the same recorded box scores as the Lab and matchup funnels. League average is the mean of eligible team rates, not a player average. Rank 1 means fewest allowed; ties share a rank. Fewer than three measured games means no rank or league comparison.
Credited player-games count identified passers, targets or rushers in the held play-by-play, once per player per game. They are context, not the rate denominator, and exclude players with no credited involvement. A missing count stays blank. These historical rates are not a player's probability of clearing a line.
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